@Jamy It’s a good thing I don’t have a business (or plan to)! :D
I think anything that allows for self-hosting will probably end up being nulled/cracked at some point. I think the mitigation to that is mostly to provide a “free enough” system that people don’t look for it. RE: TeamSpeak. Free for up to 32 players. There are cracked servers out there, but 99.9% of the “community” will be fine with under 32 players. SpaceCP can probably release a copy with a 5 server limit and cover most of the community making it unnecessary to crack. Anyone running larger cracked installs is probably making money off it and those are the folks that should be chased.
All that being said, it’s a tough business model, but of all the web-based game control panels, even in beta, you guys still look/feel the best. I think there’s plenty of market if you can make it available to larger hosts at a cost that doesn’t price them out of competition.
Sorry. I’ll stop repeating things you already know. :)
I appreciate the response and look forward to a wider release! Been looking forward to something along these lines for quite some time.
Supporting some APIs for spinning up servers… DigitalOcean, Linode, etc might be super awesome too. Small communities (like mine) could seriously benefit from an ability to set up a server with minimum hassle and only for a day/weekend/etc. Maybe a partnership with a server host could help? That way you guys get some kind of affiliate credit back rather than charging the end user. shrug
I mean anyway, if your giving people access to the panel all commands are ran as if you were typing them into the server console directly so whatever the server can do they can do. So as Jamy said if you dont want people running commands just block console in general for that user :)